Replayer think-time dispatch mode + benchmarking guidance

Adds `--dispatch-mode {tracets,thinktime}` to the replayer and documents that
agentic serving should be benchmarked with `thinktime` (the faithful load).

- `tracets` (old default): turn-k at the absolute trace timestamp, i.e.
  max(prev_finished, trace_ts) -- collapses inter-turn think-time to ~0 when the
  system is behind, manufacturing request bursts.
- `thinktime`: turn-1 at trace arrival; turn-k at prev_finished +
  time_to_parent_chat (real production gap). scripts/add_time_to_parent.py
  annotates a trace with that gap from the raw trace's request_ready/end_ms.

exp(c) ablation (v2/exp_c_dispatch_ablation/): at N=8 (capacity slack) thinktime
beats tracets -- E2E p90 -28% (73.5 vs 102.8s), TTFT p90 -29%, TPS +7%, because
tracets' bursts spike concurrency -> KV pressure -> preemption. At N=6
(saturated) they converge. So tracets makes the system look ~30% worse on tail
latency than realistic agent pacing. Root README.md carries the headline
guidance; raw per-request metrics gitignored (perf_summary.json kept).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# agentic-kv
Serving agentic LLM workloads by keeping the KV working set in GPU HBM
(GPU-hit-first). Research outline: [`PAPER_OUTLINE.md`](PAPER_OUTLINE.md).
Evidence + experiments: [`v2/`](v2/).
---
## ⚠️ Benchmarking methodology — read this first
> **Replay agentic traces with `--dispatch-mode thinktime`, not the default
> `tracets`.** It is the faithful, more realistic load — and the dispatch mode
> materially changes the performance you measure.
The replayer offers two ways to time each turn:
| mode | turn-k dispatched at | what it models |
|---|---|---|
| `tracets` (default) | `max(prev_turn_finished, trace_ts)` | absolute production schedule |
| **`thinktime` (use this)** | `prev_turn_finished + time_to_parent_chat` | real closed-loop agent pacing |
**Why it matters.** `tracets` collapses the inter-turn think-time to ~0 whenever
the system falls behind (it fires the next turn immediately because the trace
timestamp is already in the past). That manufactures **artificial request
bursts** — spiking instantaneous concurrency → KV-pool pressure → preemption →
inflated tail latency and wasted throughput. `thinktime` keeps each turn's real
gap (tool-exec + agent think), so the offered load is what a real agent produces.
**Measured (w600 first-300s window, 8×H20, round-robin, 100% completion):**
| metric (N=8) | `tracets` (Mode 1) | **`thinktime` (Mode 2)** | Δ |
|---|---:|---:|---:|
| E2E p90 | 102.8 s | **73.5 s** | **28%** |
| E2E p99 | 245 s | **227 s** | 7% |
| TTFT p90 | 56.1 s | **39.7 s** | **29%** |
| system TPS | 111.8 | **119.3** | **+7%** |
| wall-clock | 967 s | **787 s** | 19% |
| TPOT p90 | 0.174 s | 0.188 s | ~flat |
So under realistic capacity, `tracets` makes the system look **~30% worse on
tail latency** than it actually is. Tell-tale: scaling 6→8 instances barely helped
`tracets` (975→967 s — its bursts re-saturate regardless of capacity) but helped
`thinktime` a lot (1125→787 s). Under heavy saturation (N=6) the two converge
(E2E p90 ≈ 118120 s), since there is no slack for bursts to harm. Decode (TPOT)
is dispatch-independent everywhere.
**Recommendation:** benchmark with `--dispatch-mode thinktime`; use `tracets`
only as an explicit bursty stress case. Full ablation:
[`v2/exp_c_dispatch_ablation/`](v2/exp_c_dispatch_ablation/).
### How to use it
```bash
# 1. annotate a trace with the real per-turn gap (one-time; scans the raw trace)
python scripts/add_time_to_parent.py traces/w600_r0.0015_st30.jsonl traces/w600_ttp.jsonl
# 2. replay closed-loop with faithful think-time
python -m replayer --trace traces/w600_ttp.jsonl --endpoint <eps> \
--model <model> --dispatch-mode thinktime
```
`time_to_parent_chat = this_turn.request_ready_time_ms parent_turn.request_end_time_ms`,
computed from the raw trace and stored per request; turn-1 has none (fires at its
trace arrival). Traces without the field fall back to `tracets`.
---
## Project map
- [`PAPER_OUTLINE.md`](PAPER_OUTLINE.md) — GPU-hit-first paper outline (the thesis).
- [`v2/`](v2/) — evidence experiments:
- `exp_a_tier_latency/` — KV-hit cost by tier (GPU < CPU-local < remote-RDMA < miss).
- `exp_b_capacity_knee/` realized APC / latency knee vs GPU capacity.
- `exp_c_dispatch_ablation/` the replay-mode study above.
- `replayer/` trace replayer (`--dispatch-mode`, closed-loop think-time).
- `scripts/add_time_to_parent.py` trace annotation for `thinktime`.
- `microbench/`, `analysis/` PD-disagg, routing, workload characterization.