#pragma once #include #define VECTOR_LENGTH_IN_BYTES 16 __attribute__((target("+bf16"))) inline float32x4x2_t cvt_bf16_to_fp32(const bfloat16x8_t src) { float32x4x2_t y; y.val[0] = vcvtq_low_f32_bf16(src); y.val[1] = vcvtq_high_f32_bf16(src); return y; } __attribute__((target("+bf16"))) inline bfloat16x8_t cvt_fp32_to_bf16(const float32x4x2_t src) { return vcvtq_high_bf16_f32(vcvtq_low_bf16_f32(src.val[0]), src.val[1]); } __attribute__((target("+bf16"))) inline void reduce_bf16_buffers(int start_elements, int num_elements, char* to_buffer, char** buffers, int world_size) { const int element_size = 2; const int vector_length = VECTOR_LENGTH_IN_BYTES / element_size; int main_elements = num_elements - (num_elements % vector_length); int remain_elements = num_elements % vector_length; // process aligned part #pragma omp parallel for for (int i = start_elements * element_size; i < (start_elements + main_elements) * element_size; i += VECTOR_LENGTH_IN_BYTES) { float32x4x2_t inout_val = cvt_bf16_to_fp32(vld1q_bf16((const bfloat16_t*)(buffers[0] + i))); for (int j = 1; j < world_size; j++) { const float32x4x2_t in_val = cvt_bf16_to_fp32(vld1q_bf16((const bfloat16_t*)(buffers[j] + i))); inout_val.val[0] = vaddq_f32(inout_val.val[0], in_val.val[0]); inout_val.val[1] = vaddq_f32(inout_val.val[1], in_val.val[1]); } vst1q_bf16((bfloat16_t*)(to_buffer + i), cvt_fp32_to_bf16(inout_val)); } // process remaining part int i = (start_elements + main_elements) * element_size; while (remain_elements > 0) { float val = 0.0f; for (int j = 0; j < world_size; j++) { val += vcvtah_f32_bf16(*(bfloat16_t*)(buffers[j] + i)); } *(bfloat16_t*)(to_buffer + i) = vcvth_bf16_f32(val); remain_elements--; i += element_size; } } inline void reduce_fp16_buffers(int start_elements, int num_elements, char* to_buffer, char** buffers, int world_size) { const int element_size = 2; const int vector_length = VECTOR_LENGTH_IN_BYTES / element_size; int main_elements = num_elements - (num_elements % vector_length); int remain_elements = num_elements % vector_length; // process aligned part #pragma omp parallel for for (int i = start_elements * element_size; i < (start_elements + main_elements) * element_size; i += VECTOR_LENGTH_IN_BYTES) { float16x8_t inout_val = vld1q_f16((const float16_t*)(buffers[0] + i)); for (int j = 1; j < world_size; j++) { const float16x8_t in_val = vld1q_f16((const float16_t*)(buffers[j] + i)); inout_val = vaddq_f16(inout_val, in_val); } vst1q_f16((float16_t*)(to_buffer + i), inout_val); } // process remaining part int i = (start_elements + main_elements) * element_size; while (remain_elements > 0) { float16_t val = 0.0f; for (int j = 0; j < world_size; j++) { val = vaddh_f16(val, *(float16_t*)(buffers[j] + i)); } *(float16_t*)(to_buffer + i) = val; remain_elements--; i += element_size; } } inline void reduce_fp32_buffers(int start_elements, int num_elements, char* to_buffer, char** buffers, int world_size) { const int element_size = 4; const int vector_length = VECTOR_LENGTH_IN_BYTES / element_size; int main_elements = num_elements - (num_elements % vector_length); int remain_elements = num_elements % vector_length; // process aligned part #pragma omp parallel for for (int i = start_elements * element_size; i < (start_elements + main_elements) * element_size; i += VECTOR_LENGTH_IN_BYTES) { float32x4_t inout_val = vld1q_f32((const float*)(buffers[0] + i)); for (int j = 1; j < world_size; j++) { const float32x4_t in_val = vld1q_f32((const float*)(buffers[j] + i)); inout_val = vaddq_f32(inout_val, in_val); } vst1q_f32((float32_t*)(to_buffer + i), inout_val); } // process remaining part int i = (start_elements + main_elements) * element_size; while (remain_elements > 0) { float val = 0.0f; for (int j = 0; j < world_size; j++) { val += *(float*)(buffers[j] + i); } *(float*)(to_buffer + i) = val; remain_elements--; i += element_size; } } inline void parallel_memcpy(void* to, void* from, size_t n_bytes) { auto aligned_bytes = n_bytes - (n_bytes % VECTOR_LENGTH_IN_BYTES); // process aligned part #pragma omp parallel for for (size_t i = 0; i < aligned_bytes; i += VECTOR_LENGTH_IN_BYTES) { const uint8x16_t val = vld1q_u8((uint8_t*)from + i); vst1q_u8((uint8_t*)to + i, val); } // process remaining part for (size_t i = aligned_bytes; i < n_bytes; i++) { *((uint8_t*)to + i) = *((uint8_t*)from + i); } } #undef VECTOR_LENGTH_IN_BYTES