speculative: copy_kv_position primitive for tree drafting KV remap
SGLang-style "write-all, copy-move on acceptance" approach: after tree verification, physically copy an accepted sibling's K/V from its physical cache slot to the canonical sequential position. New CUDA kernel: copy_kv_position_kernel in reshape_and_cache.cu. For one token (src_pos → dst_pos), copies head_dim × num_kv_heads BF16 elements in both K and V pools. Grid = num_kv_heads, block = head_dim. Cost for one token across 36 layers: ~5.3 MB D2D copy @ 900 GB/s = <6μs. Rust FFI: copy_kv_position(k_pool, v_pool, block_ids, src_pos, dst_pos, num_kv_heads, head_dim, block_size, stream). PagedKVCache method: copy_kv_position(slot, src_pos, dst_pos) — uploads block_ids for the sequence, calls the kernel per layer. This is the primitive needed by tree drafting: when a non-primary sibling at cache position P+2 is accepted as the "true" token for target position P+1, call copy_kv_position(slot, P+2, P+1) then truncate to P+2. Next: wire into bench-eagle3 tree drafting loop with top-2 siblings.
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@@ -15,9 +15,9 @@ pub mod transpose;
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pub use activation::{add, bias_add_2d, gelu, gpt_oss_glu, mul, scale, silu, silu_mul};
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pub use argmax::{argmax_bf16_single, argmax_bf16_to_host};
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pub use attention::{
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attention, decode_attention, flash_attention, flash_attention_sinks, paged_decode_attention,
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paged_decode_attention_sinks, paged_decode_attention_tree, reshape_and_cache_batched_bf16,
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reshape_and_cache_bf16,
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attention, copy_kv_position, decode_attention, flash_attention, flash_attention_sinks,
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paged_decode_attention, paged_decode_attention_sinks, paged_decode_attention_tree,
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reshape_and_cache_batched_bf16, reshape_and_cache_bf16,
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};
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pub use embedding::{embedding, embedding_device_ids};
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pub use gemm::{GemmBackend, batched_matmul, matmul, matmul_batched_gemv};
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