SGLang-style "write-all, copy-move on acceptance" approach: after tree
verification, physically copy an accepted sibling's K/V from its
physical cache slot to the canonical sequential position.
New CUDA kernel: copy_kv_position_kernel in reshape_and_cache.cu.
For one token (src_pos → dst_pos), copies head_dim × num_kv_heads BF16
elements in both K and V pools. Grid = num_kv_heads, block = head_dim.
Cost for one token across 36 layers: ~5.3 MB D2D copy @ 900 GB/s = <6μs.
Rust FFI: copy_kv_position(k_pool, v_pool, block_ids, src_pos, dst_pos,
num_kv_heads, head_dim, block_size, stream).
PagedKVCache method: copy_kv_position(slot, src_pos, dst_pos) — uploads
block_ids for the sequence, calls the kernel per layer. This is the
primitive needed by tree drafting: when a non-primary sibling at cache
position P+2 is accepted as the "true" token for target position P+1,
call copy_kv_position(slot, P+2, P+1) then truncate to P+2.
Next: wire into bench-eagle3 tree drafting loop with top-2 siblings.
Three new CUDA kernels and one rewrite:
- reshape_and_cache: scatter K/V into paged pool in a single kernel per
layer, replacing the Rust-side per-token per-head cudaMemcpy loop.
Includes both single-sequence (prefill) and batched (decode) variants.
- argmax: GPU-side BF16 argmax with warp-shuffle reduction. Greedy
decode now only D2H-transfers B×4 bytes (token ids) instead of the
full [B, vocab] logits tensor.
- GEMV rewrite: fused zero-init inside the K-split kernel eliminates
the cudaMemsetAsync call, reducing launches from 3 to 2 per GEMV.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>