#include #include // GELU (tanh approximation): // gelu(x) = 0.5 * x * (1 + tanh(sqrt(2/pi) * (x + 0.044715 * x^3))) __device__ __forceinline__ float gelu_f(float x) { const float SQRT_2_OVER_PI = 0.7978845608f; float cube = x * x * x; float inner = SQRT_2_OVER_PI * (x + 0.044715f * cube); return 0.5f * x * (1.0f + tanhf(inner)); } // SiLU (Swish): silu(x) = x * sigmoid(x) = x / (1 + exp(-x)) __device__ __forceinline__ float silu_f(float x) { return x / (1.0f + expf(-x)); } __global__ void gelu_f32(const float* x, float* out, int n) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx < n) out[idx] = gelu_f(x[idx]); } __global__ void gelu_bf16(const __nv_bfloat16* x, __nv_bfloat16* out, int n) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx < n) out[idx] = __float2bfloat16(gelu_f(__bfloat162float(x[idx]))); } __global__ void silu_f32(const float* x, float* out, int n) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx < n) out[idx] = silu_f(x[idx]); } __global__ void silu_bf16(const __nv_bfloat16* x, __nv_bfloat16* out, int n) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx < n) out[idx] = __float2bfloat16(silu_f(__bfloat162float(x[idx]))); } __global__ void scale_f32_kernel(const float* x, float* out, float scale, int n) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx < n) out[idx] = x[idx] * scale; } __global__ void scale_bf16_kernel(const __nv_bfloat16* x, __nv_bfloat16* out, float scale, int n) { int idx = blockIdx.x * blockDim.x + threadIdx.x; if (idx < n) out[idx] = __float2bfloat16(__bfloat162float(x[idx]) * scale); } extern "C" { void launch_gelu_f32(const void* x, void* out, int n, void* stream) { int block = 256; int grid = (n + block - 1) / block; gelu_f32<<>>((const float*)x, (float*)out, n); } void launch_gelu_bf16(const void* x, void* out, int n, void* stream) { int block = 256; int grid = (n + block - 1) / block; gelu_bf16<<>>( (const __nv_bfloat16*)x, (__nv_bfloat16*)out, n); } void launch_silu_f32(const void* x, void* out, int n, void* stream) { int block = 256; int grid = (n + block - 1) / block; silu_f32<<>>((const float*)x, (float*)out, n); } void launch_silu_bf16(const void* x, void* out, int n, void* stream) { int block = 256; int grid = (n + block - 1) / block; silu_bf16<<>>( (const __nv_bfloat16*)x, (__nv_bfloat16*)out, n); } void launch_scale_f32(const void* x, void* out, float scale, int n, void* stream) { int block = 256; int grid = (n + block - 1) / block; scale_f32_kernel<<>>( (const float*)x, (float*)out, scale, n); } void launch_scale_bf16(const void* x, void* out, float scale, int n, void* stream) { int block = 256; int grid = (n + block - 1) / block; scale_bf16_kernel<<>>( (const __nv_bfloat16*)x, (__nv_bfloat16*)out, scale, n); } }