cuda: device caching allocator (pool GpuBuffer alloc)
Every tape op allocates its output via Tensor::zeros -> GpuBuffer::alloc -> cudaMalloc, a synchronous process-serialized driver call. Under the single- process thread-per-GPU DDP model the rank threads' hundreds of per-step allocs serialize through the driver (KI-5 root cause); it costs single-GPU too. Add a per-device, size-classed caching pool: GpuBuffer::alloc serves from a free-list (request rounded up to a size class so repeating training shapes reuse buffers), only cudaMalloc on a miss; Drop returns the buffer to the pool instead of cudaFree. Thread-safe via a global registry keyed by device id with each device's free-list behind its own Mutex (registry lock held only to clone out the per-device Arc<Mutex<_>>, so rank threads don't contend across devices). The buffer records its alloc-time device so Drop returns to the right pool. Transparent: physical capacity may be rounded up, but len()/memset/copy bounds all use the requested length, so the rounded tail is never read and numerics are unchanged. zeros() still memsets (reused buffers hold stale bytes). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,18 +1,37 @@
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use crate::error::{self, Result};
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use crate::ffi;
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use crate::pool;
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/// RAII wrapper around a GPU memory allocation. Dropping frees the memory.
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/// RAII wrapper around a GPU memory allocation. Dropping returns the buffer to
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/// the per-device caching pool (see [`crate::pool`]) for reuse instead of
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/// calling `cudaFree`.
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///
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/// `len` is the logical (requested) length used for all copy/memset bounds and
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/// exposed via [`GpuBuffer::len`]; `cap` is the physical size class the pool
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/// rounded up to (>= `len`), used only to bucket the buffer for reuse. The
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/// extra `cap - len` bytes are never exposed to callers, so pooling is
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/// numerically transparent. `device` records which device pool to return to.
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pub struct GpuBuffer {
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ptr: *mut u8,
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len: usize,
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cap: usize,
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device: i32,
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}
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impl GpuBuffer {
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/// Allocate at least `len` bytes on the calling thread's current device,
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/// reusing a pooled buffer when one of the matching size class is free.
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/// The contents are **uninitialized** (a reused buffer holds stale bytes);
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/// callers that need zeros must memset (see [`crate::Storage::zeros`]).
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pub fn alloc(len: usize) -> Result<Self> {
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assert!(len > 0, "cannot allocate 0 bytes on GPU");
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let mut ptr = std::ptr::null_mut();
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error::check(unsafe { ffi::cudaMalloc(&mut ptr, len) })?;
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Ok(Self { ptr, len })
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let a = pool::acquire(len)?;
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Ok(Self {
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ptr: a.ptr,
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len,
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cap: a.cap,
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device: a.device,
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})
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}
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pub fn len(&self) -> usize {
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@@ -56,9 +75,10 @@ impl GpuBuffer {
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impl Drop for GpuBuffer {
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fn drop(&mut self) {
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if !self.ptr.is_null() {
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unsafe { ffi::cudaFree(self.ptr) };
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}
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// Return to the device pool for reuse (no cudaFree). The pool retains
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// the raw pointer for the process lifetime; on process exit the OS
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// reclaims the device context, so this is not a leak.
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pool::release(self.ptr, self.device, self.cap);
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}
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}
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