// Dropout kernels (Phase T18). // // A counter-based (stateless) RNG: the keep/drop decision for element `i` is a // pure function of (seed, i) — no global RNG state is advanced. This is what // makes dropout compatible with activation recomputation (T13): when a // checkpointed block re-runs its forward in backward, the SAME seed regenerates // the SAME mask, so the recomputed activations / grads stay bit-identical to the // forward (no mask drift). // // Inverted dropout: at training time kept elements are scaled by 1/(1-p) so the // expectation E[out] == x (no inference-time rescale needed; eval is identity, // handled in Rust by simply not calling dropout). // // key = seed ^ (i * GOLDEN) // h = splitmix64(key) // a few rounds of xorshift/multiply // u = (h >> 40) / 2^24 in [0,1) // 24-bit uniform // keep = u >= p // Bernoulli(keep = 1-p) // out = keep ? x * scale : 0 // scale = 1/(1-p) // mask = keep ? scale : 0 // cached for backward (dx = d * mask) // // fp32 + bf16 variants: bf16 loads/stores half-size activations but the uniform // `u` is always computed in fp32, so the mask distribution is identical across // dtypes (drop decisions don't depend on bf16 rounding). The mask buffer is fp32 // in both cases (it stores `scale` or 0 — exactly representable, tiny relative to // the activation, reused only elementwise in backward). #include #include extern "C" { // splitmix64: cheap, well-mixed counter hash. Maps a 64-bit counter to a 64-bit // pseudo-random output; we only need the high bits for a uniform. __device__ __forceinline__ uint64_t splitmix64(uint64_t x) { x += 0x9E3779B97F4A7C15ULL; x = (x ^ (x >> 30)) * 0xBF58476D1CE4E5B9ULL; x = (x ^ (x >> 27)) * 0x94D049BB133111EBULL; return x ^ (x >> 31); } // Uniform [0,1) for element i under `seed`, computed in fp32 (dtype-independent). __device__ __forceinline__ float dropout_uniform(uint64_t seed, int i) { uint64_t key = seed ^ ((uint64_t)i * 0x9E3779B97F4A7C15ULL); uint64_t h = splitmix64(key); // Top 24 bits → [0,1) with 2^-24 resolution. return (float)(h >> 40) * (1.0f / 16777216.0f); // 1/2^24 } // fp32 forward: out[i] = keep ? x[i]*scale : 0 ; mask[i] = keep ? scale : 0. __global__ void dropout_fwd_f32_k(const float* x, float* out, float* mask, float p, float scale, uint64_t seed, int n) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < n) { float keep = (dropout_uniform(seed, i) >= p) ? scale : 0.0f; mask[i] = keep; out[i] = x[i] * keep; } } void launch_dropout_fwd_f32(const float* x, float* out, float* mask, float p, float scale, uint64_t seed, int n, void* s) { int blk = 256, grid = (n + blk - 1) / blk; dropout_fwd_f32_k<<>>(x, out, mask, p, scale, seed, n); } // Backward applies the SAME cached mask elementwise: dx[i] = d[i] * mask[i]. __global__ void dropout_bwd_f32_k(const float* d, const float* mask, float* dx, int n) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < n) dx[i] = d[i] * mask[i]; } void launch_dropout_bwd_f32(const float* d, const float* mask, float* dx, int n, void* s) { int blk = 256, grid = (n + blk - 1) / blk; dropout_bwd_f32_k<<>>(d, mask, dx, n); } // bf16 forward: activation is bf16; mask is fp32 (stores `scale` or 0). Uniform // is fp32, so the mask matches the fp32 path bit-for-bit (same drop decisions). __global__ void dropout_fwd_bf16_k(const __nv_bfloat16* x, __nv_bfloat16* out, float* mask, float p, float scale, uint64_t seed, int n) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < n) { float keep = (dropout_uniform(seed, i) >= p) ? scale : 0.0f; mask[i] = keep; out[i] = __float2bfloat16(__bfloat162float(x[i]) * keep); } } void launch_dropout_fwd_bf16(const void* x, void* out, float* mask, float p, float scale, uint64_t seed, int n, void* s) { int blk = 256, grid = (n + blk - 1) / blk; dropout_fwd_bf16_k<<>>( (const __nv_bfloat16*)x, (__nv_bfloat16*)out, mask, p, scale, seed, n); } __global__ void dropout_bwd_bf16_k(const __nv_bfloat16* d, const float* mask, __nv_bfloat16* dx, int n) { int i = blockIdx.x * blockDim.x + threadIdx.x; if (i < n) dx[i] = __float2bfloat16(__bfloat162float(d[i]) * mask[i]); } void launch_dropout_bwd_bf16(const void* d, const float* mask, void* dx, int n, void* s) { int blk = 256, grid = (n + blk - 1) / blk; dropout_bwd_bf16_k<<>>( (const __nv_bfloat16*)d, mask, (__nv_bfloat16*)dx, n); } } // extern "C"