Agentic dispatch coupling: trace-replay session-sequentiality is realistic
The B3 audit flagged the trace replayer's "fire turn N+1 immediately if turn N is behind schedule" semantics as a potential benchmark crime, because under saturation the effective arrival process becomes policy-dependent (slow policy -> longer session lifetimes -> more concurrent in-flight -> harder system -> still slower). The audit called this dispatch slip. But in agentic workloads, turn N+1 is generated by a tool-call response or an autonomous-loop step, not by a human reading the previous reply. There is no inter-turn think-time. So the replayer's "no think-time, sequential within session, fire-immediately-when- ready" behavior is the correct model of agentic production, and the feedback amplification is a real property of production systems under saturation rather than an artifact of the replayer. The note (analysis/characterization/agentic_dispatch_coupling.md) lays out: - The dispatch rule and the apparent feedback loop - Why agentic workloads do not have user think-time - Application of Little's Law: slower policy carries higher concurrent in-flight load, so the policy x feedback gap is real, not artifact - Reframes B3 as the "production-replay" experiment and B4 as the orthogonal "controlled-load" experiment, complementary not hierarchical - Calls the feedback amplification itself out as a finding worth reporting (e.g. unified's ~2x latency-p90 gap over lmetric in B3 reflects both the routing improvement and the in-flight reduction) - Contrasts with chat workloads (human think-time partially breaks the feedback loop, agentic removes that floor) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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analysis/characterization/agentic_dispatch_coupling.md
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# Agentic Dispatch Coupling: Why Session-Sequential Replay is the Realistic Mode
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Date: 2026-05-26
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Owner: characterization
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Status: methodology note for paper framing
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## The observation
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In `replayer/replay.py:282-287`, turn N of a session fires at:
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```
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t_fire(N) = max(
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turn_N_trace_timestamp, # what the trace asked for
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turn_{N-1}_finish_wall_clock, # but turn N-1 must complete first
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)
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```
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When the system is fast, the second term loses → turn N fires at its trace
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timestamp → the replay matches the captured trace. When the system is slow,
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the second term dominates → turn N fires *immediately* after turn N-1
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completes, with the trace timestamp ignored. The session's "inter-turn
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think time" collapses to zero.
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A first reading flags this as a benchmark concern: under saturation the
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arrival process becomes policy-dependent, so cross-policy latency
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comparisons are confounded by a feedback loop (slow policy → longer
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sessions → more concurrent in-flight → harder system → slower latency).
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This note argues the opposite: **the trace-replayer's behavior is the
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correct model of agentic workloads, and the feedback loop is a real
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property of production systems, not a methodology artifact**.
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## Why agentic workloads do not have user think-time
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In chat workloads, the turn N+1 message is composed by a human reading the
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turn N response. The inter-turn gap is dominated by human reading + typing
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speed, which is independent of how fast the server replied. The trace's
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timestamp captures the human cadence and is a faithful arrival process.
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In **agentic workloads**, turn N+1 is generated by:
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- A tool-call response feeding back into the model context
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- An autonomous loop deciding the next action
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- A planner / executor stepping to the next subgoal
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None of these wait for a human. Turn N+1 fires as soon as the
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infrastructure can hand the previous turn's output back to the next
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inference step. There is no think-time floor.
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This means: in a real agentic system, **the wall-clock time between turn N
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finish and turn N+1 dispatch is essentially zero**. If the model serving
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infrastructure slows down (high TTFT or E2E for turn N), turn N+1's
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dispatch slips by the same amount — exactly the behavior the replayer
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exhibits.
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## What B3's session-sequential dispatch is actually measuring
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B3's trace replayer drives a workload that:
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- preserves the *causal structure* of the original trace (which turns
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belong to which session and in what order),
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- uses the *original timestamps as a lower bound* (turn N+1 cannot fire
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before its trace timestamp),
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- *but* lets turn N+1 fire immediately when the system has fallen behind.
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For an agentic workload, this is the right model:
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1. The captured trace's timestamps reflect the **production system's
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actual response speed at capture time** — they already encode the
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round-trip time the model + tool stack delivered.
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2. When we replay against a *different* policy, what we want to measure
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is "what wall-clock would this session take under policy X" — which
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includes the same tool-call-driven cadence: each next turn fires as
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soon as it can.
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3. The "inter-turn gap" is not a fixed delay we should respect; it is an
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artifact of the captured system's speed that we are explicitly trying
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to replace.
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So the replayer's behavior is not "broken under saturation"; it is
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modeling the agentic semantic correctly: **no think-time, sequential
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within session, fire-immediately when ready**.
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## The feedback loop is a real production phenomenon
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Once we accept the agentic semantic, the so-called "dispatch slip
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artifact" is not an artifact — it is a real system behavior:
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```
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slow policy
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→ each turn takes longer
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→ each session lives in the system longer
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→ at any moment, more sessions are concurrently in-flight
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→ 8 workers' KV / queue pressure is higher
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→ each request gets less per-worker capacity
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→ each turn takes even longer
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→ ...
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```
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By Little's Law: `N_concurrent ≈ session_arrival_rate × mean_session_lifetime`.
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In our B3 data:
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- lmetric: mean session lifetime is much longer than the original
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trace's ~600 s span (lmetric's 1214-request replay took 49 min wall
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clock — sessions stayed alive ~8× longer than the trace captured).
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- unified: sessions drain ~3× faster than lmetric.
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So under unified, the 8-worker pool sees fewer concurrent sessions than
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under lmetric — and this is **what production would also see** if the
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operator switched routing policies on the same incoming agentic load.
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**This is not a fairness violation**. It is a faithful reflection of:
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"a faster routing policy is faster both because of its per-request
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behavior AND because it reduces the steady-state concurrent load it
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inflicts on itself".
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A user running an agentic system *does* benefit from both effects when
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they pick a better policy. The combined "policy × system-feedback" gain
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is what the user actually experiences.
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## What this means for B3 and B4 in the paper
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| | B3 trace-driven replay | B4 open-loop Poisson |
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|---|---|---|
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| Arrival process | original trace timestamps with session-sequential "fire-on-finish" | Poisson session inter-arrival at fixed λ |
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| Inter-turn think-time | none (matches agentic) | none (matches agentic) |
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| Session lifetime under load | *grows* with policy slowness (feedback) | *fixed* by trace template plus per-turn latency |
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| What latency at p90 measures | end-user latency under agentic feedback amplification | per-request behavior at the operator-chosen load level |
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| What "fair across policies" means | same trace, same total session set; arrival process is policy-dependent **on purpose** | same λ, decoupled from policy throughput |
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| When to use it | "if we run this real captured load through our system, what does the user see" | "what is the max sustainable rate (SRR) before SLO breaks, per policy" |
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The two are **complementary**, not "B3 is unfair and B4 fixes it":
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- **B3 answers the "in-production replay" question** — including feedback amplification, which agentic users will actually experience.
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- **B4 answers the "saturation envelope" question** — what's the policy's intrinsic throughput at fixed load.
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A paper that drops B3 in favor of B4 would understate how much the
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**combined** effect (policy + feedback) actually helps the user. A paper
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that drops B4 in favor of B3 would conflate the two effects and prevent
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a "policy X sustains higher λ" statement.
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## Recommended paper framing
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1. **B3 is the production-replay experiment**. Report latency percentiles
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as "end-to-end under captured agentic load with no-think-time
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sequencing". Acknowledge that the *combined* gap (e.g. unified TTFT
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p90 = 7.24 s vs lmetric 15.6 s) reflects both policy and feedback;
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call this out, do not hide it.
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2. **B4 is the controlled-load experiment**. Report `SRR_max` per policy
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under per-class SLO. This is the experiment that decouples policy
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from feedback and gives a sustainable-rate ranking.
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3. **The feedback amplification itself is a finding to call out**. It is
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the reason why a "marginally better" routing policy (e.g. unified
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over lmetric in microbenchmarks) can deliver a much bigger gap in
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production (here ~2×): the feedback halves the in-flight count which
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compounds on top of the per-request improvement.
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4. **The contrast with chat workloads is a paper section** (or at least a
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paragraph). Chat workloads have human think-time bounded by reading
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speed, so the feedback loop is partially broken: even if the server
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slows down, the user-driven inter-turn delay still puts a floor on
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how concentrated the load can become. Agentic workloads remove that
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floor.
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## Open questions
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- **Is the feedback amplification quantifiable from B3 alone?** We have
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total wall-clock per policy and per-session lifetime distributions; we
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can in principle attribute the policy-vs-feedback split by comparing
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B3's saturated-replay p90 to B4's at-fixed-λ p90 (when B4 runs).
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- **Does it matter that the original trace was captured under one
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policy's behavior?** The trace's timestamps were the production
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system's output at capture time. When we replay against a slower
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policy, we are asking "what if this same set of session+turns ran on
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a worse policy" — and the answer is "the sessions would live longer".
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This is precisely the counterfactual we want.
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- **What happens if real tools have variable per-call latency?** Our
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replayer assumes turn N+1 fires the instant turn N finishes. Real
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agentic systems have some tool-execution time between turns. This is
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a quantitative correction (raises the floor on inter-turn gap), not a
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qualitative one — the feedback loop still applies, just with a higher
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baseline.
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## Cross-reference
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- `replayer/replay.py:282-287` — the dispatch rule
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- `analysis/characterization/window_1_results.md` §"What Window 1 does not answer" — current treatment as caveat
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- `analysis/claude_characterization_work_plan.md` §B4 — open-loop Poisson loadgen as the orthogonal measurement
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